The adjunct mechanic is part of what brings Cyan’s classic puzzle-solving gameplay into the 21st century of gaming, Anderson said. The mysterious object is used to manipulate certain items in the game world, essential in solving some of the game-maker’s signature, brain-bending puzzles as you unfold the mystery of why you’re awake, who brought you here and what their intentions are for you. That becomes evident as you, the unnamed player, pick up a tool known as the “adjunct” that fits around your right fist. “If anything, this is us harkening back to Cyan’s roots,” Anderson said, before showing off the first couple of hours of gameplay for the game that launches Thursday and is Cyan’s first new intellectual property since 2016’s “ Obduction.” “We don’t look at it, really, as we’re trying to be like ‘Bioshock.’ We’re trying to be like Cyan.” Anderson, creative director at Cyan, said the influences are closer to home. The team at the Mead-based developer that rocketed to success with 1993’s “Myst” has heard those comparisons – and is flattered by them.īut Eric A. Keen modern gamers may draw connections to 2007’s “Bioshock,” a roleplaying shooter that played with video game conventions and dropped gamers into a mysterious underwater world. A mysterious narrator offering assistance that may or may not be in your best interest. Ornate pipes and engines squirreling through a subterranean corridor. Cyan Worlds’ latest video game “Firmament” wears its influences on its sleeve in the opening moments.
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